Posts tagged archaeology
Posts tagged archaeology
How many ancient civilizations can you find hidden in this puzzle? Post your answers.
The longest lister gets 10 ingots… GO!
(PS - thanks to Archaeology News for sharing!)
GAME DEV THURSDAY - This week, it’s a sneak-preview of some of the 3D objects that the *awesome* Pipes is creating for our upcoming Keep Mystery episode!
Now that you know Egyptian intrigue anchors one of the intertwined plot lines, stay tuned to see what mysteries the other quests harbor…
The ruins of this religious house are perhaps most remarkable for the sword trapped in stone on the site. The abbey was built to honor 12th-century Tuscan nobleman Galgano Guidotti, who renounced his life of riches and retreated to this area to dedicate himself to a hermetic life of prayer. Legend holds that he smashed his sword against the rock as a symbol of breaking from old ways, but instead it plunged into the stone and held fast. Attempts to link the site to the legend of King Arthur continue to this day.
NEWS FROM THE FIELD - Read about these and more, in the latest update from the Walbrook site, where astonishing finds from the earliest days of Roman London just keep on coming!
…. A few days late - with apologies to all the contestants here on tumblr! This week, the winner posted on our Facebook page, and notification over here slipped through the cracks. *wristslap*
It was, indeed, Wolfram’s marvelous mop of hair! Please play again next week! We’re actually going to try and get everyone to post in one place, because we also got some replies on twitter.
WE’RE GOING TO TOY FAIR!!
As you can see in our nifty banner, Kate’s in fighting form and ready to go. And so are we.
We’ll be doing the first public demos and previews of The Time Tribe at the Digital Kids conference in NYC Feb 12-13, in shared booth space with our partners at Dubit Ltd. Digital Kids is co-located with the awesomely massive Toy Fair at the Jacob Javitz Center, so we’re hoping to enjoy a fair bit of traffic.
Come by and say ‘hi’ if you’re in the neighborhood!
Please join us in extending the warmest of welcomes to our new 3D Artist …. PIPES!
We’re delighted to bring you a sneak preview of his upcoming contributions to the Time Tribe gaming home base – the manor house known as the Keep. We hope you like this evocative new elevator space as much as we do.
Richard “Pipes” Piper is a 3D Environment Artist specializing in scene and asset creation, texturing and lighting, utilizing various industry applications. Pipes has many years of games industry experience, previously working on environment art for LEGO City Undercover and LEGO Star Wars Clone Wars at TT Fusion. We can’t wait to siphon off more of his awesome talent and send it shooting through the ages to bring us some of the best artistic renditions of the past. Ever.
Before entering the games industry, Pipes graduated from the Art University of Bournemouth UK, where he earned a First Class Degree in Digital Media Production BA (Honors) and was the first winner of the Faculty of Media and Performance BA Digital Media Production Course Prize for excellence in his chosen field.
He’s a big proponent of sharing best practice knowledge and, accordingly, has released various tutorials on modelling techniques and the creation of industry standard artwork. He’s especially proud of his first professional tutorial with Eat3D, the respected CG educational website.
We’re so excited to have Pipes join the Time Tribe team, and proud already of his work that will help bring the Time Tribe story to vivid life, and hopefully contribute to the rise of transmedia titles the world over.
Big day at Time Tribe headquarters today, as we start packaging up and sending out Kickstarter rewards to our wonderful backers.
An international bunch, indeed, hailing from 12 countries across North America, South America, Europe, The Middle East, Asia, and Australia!!
Well, not exactly fun, unless you like roller coasters (I don’t), or other sadistic forms of activity based on manic shifts between sick stomach-pit dread and impossible euphoria.
Lucas and I have spent much of the last couple of weeks testing the earliest playable versions of The Time Tribe. This exhilarating - but humbling - experience makes me actually believe all those Hollywood stars who claim never to watch their finished work on the big screen. Even the parts of the game that do work leave me fretting about how our baby will be received, out on its own in the big bad world…
But still… still…. we can actually play this game we made, for real, W00T!?!?
Well, at least in fits and starts. And better yet, before too long, you’ll be able to play it too!
Stay tuned, the best is yet to come…
Originally posted on Lucas’s blog at Silverstring Media
I’ve spent the last three days attending the Games For Change festival in NYC. With keynotes by Jesse Schell, Jane McGonigal, and Nolan Bushnell (founder of Atari and Chuck E. Cheese, among others), it was a really interesting mix of game design, activism, and inspiration.
Much of the content over the three days was fascinating, though of course there were ups and downs – some case studies that weren’t very interesting, some major organizational difficulties, etc. There was a really great talk by Scott Nicholson about games in the library and how to partner with librarians to bring your games to communities (during which he revealed that, including school libraries, there are more libraries in the States than there are most major fast food chains combined).
I was here of course with Karen on behalf of The Time Tribe, it being the game for change I’m working on. Much of the content over the three days was stuff we kind of knew – principles of game design, the power of games to make for better education, all the stuff we’re predicated on. Though of course it’s always nice to get a refresher on those things and the excitement that can come with it. We got a few good ideas out of it for the planning of content going forward.
But one of the things we noticed was that when it comes to educational games, the focus is almost always on games in the classroom, games with measurable educational results. And those games always have such huge guidelines that must be adhered to, and so often result in, well, not fun games.
It really just drove home for me, I think, that The Time Tribe really isn’t “an educational game”. We’re a game. We’re an awesome adventure game with an epic storyline and time travel. The fact that it’s historically accurate, that there’s more information available if you want it, that it will get kids thinking critically and understanding multiple points of view and cultures, is just a bonus.
We want to be a game first, and while games have an amazing potential to bring change in an individual, to educate far better than the typical modern classroom, we can’t ever let a desire to do that get in the way of the desire to make a great game.
As many of you know, we recently wrapped a nail-biter of a Kickstarter campaign, which packed a fair amount of anxiety before rocketing in the final 48 hours, propelling us even beyond our initial fundraising goal.
One widely-circulated rule of thumb is that 80% of Kickstarter pledges come in during the first and final days of a campaign, bracketing a long, sad, drawn-out middle.
Instead, we saw a slow but steady climb in pledges, until something extraordinary happened just before the end - when our sustained outreach, brainstorming and cross-promotional efforts with other, like-minded Kickstarters* contributed to a more general wave of awareness out there on the gaming blogs to create the critical mass we needed, just when we needed it, to supplement our own fantastic personal networks of supporters.
And finally new pledges began to pour in. This was an extraordinary experience itself, to be sure, but in some ways, even more extraordinary was the real-time dialogue we established with fellow Kickstarters who were rooting for us with all they had as our clock ticked down, even while keeping an eye on their own – not always 100% thriving – Kickstarter campaigns, which we in turn continued to promote.
This genuine engagement, shared anxiety, and ultimate exuberance (in victory) of fellow Kickstarters was one of the most surprising and satisfying parts of my personal Kickstarter journey.
Surely this kind of collaboration is exactly what makes the indie community of creators so great.
*Special mention here to the inimitable Tex Murphy Mutant League (crushed one reach level already – how high can we take them?!), James Carter of iphone app love story, NY_Hearts (JUST 48 HRS TO GO, please send him some love NOW!!), Simonyi Cecilia of Children of the Elements (a gorgeous children’s app with a week and 70% to go), and Xeko (a digital Pokemon “with a purpose” that makes learning about endangered species effortless and fun). Also kudos to David Hunter of the runaway hit Zombie-Based Learning project, and Robert Della Fave of Hiro Fodder - just wrapped, yeah!
While The Time Tribe partially takes its cues from “virtual worlds”, a common tween gaming favourite — having characters who exist in a persistent world they can log into, play minigames, collect currency, customize — its primary gameplay takes its cues from classic point-and-click adventure games.
A big part of those games is the so-called lock-and-key puzzle, which at its most basic is requiring an item to get through a door, but also involves things like finding (hidden) items to give to certain people, getting items from one person for another person, etc.
There are several quests in the ‘prologue’ launch episode of the Time Tribe, and many of them are some kind of variation on this classic idea. We think there are some neat twists to the essential formula, but essentially they are what they are.
But this means that we need the possibility of having a bunch of different items that a player could pick up lying around a bunch of different rooms in the Keep. In the picture above, you can see one image of the Great Hall LITTERED with items. We were very impressed when we looked at this image and saw the care with which our developers over at Dubit arranged all those items. They’re not just icons placed on an image, they’re objects fully in the world — our llama’s even wearing one!
To make this game everything we want it to be, we need a little help getting to the finish line. Please check out our Kickstarter campaign — full of lots of new information and some amazing opportunities as rewards — and please, share widely! If the spirit moves you, please give as generously as you can, as Kickstarter is an all or nothing proposition!
We’re looking for $25,000 to bring this thing home, and in exchange we’re offering physical timekeys with cool bonus swag exclusive to Kickstarter backers, access to the beta test of the game, and much much more.
Please check it out, and thank you so much for your interest and support!
- Karen and Lucas
The invitation-only pitching workshop held for MassChallenge Semifinalists at their Boston headquarters on the night of May 7 was buzzing with excitement.
The Time Tribe joins 299 other startups chosen to advance to the Semi-finals of the MassChallenge 2012 Accelerator program, from a pool of 1,237 applicants hailing from from 35 countries and 36 states!!
This is really exciting news.
MassChallenge is the largest startup accelerator competition in the world, and the first to support such a large number of early-stage entrepreneurs showing promise of significant social and industry impact.
But we’re only halfway there. Next challenge is to make that leap to Finalist. By providing amazing support to Finalists *free of charge,* MassChallenge frees up indies like us to focus on what we do best: making a fantastic entertainment experience for you!
· Office space and technology
· Expert mentors
· Legal advice
· Training and events
· Co-founders and team members
· Media opportunities
· Funding and Investors
Karen’s hard at work on the deck for her Round Two pitch this Thursday. Cross fingers for us, and and we’ll keep you posted!