Posts tagged Karen Wehner
Posts tagged Karen Wehner
Well, not exactly fun, unless you like roller coasters (I don’t), or other sadistic forms of activity based on manic shifts between sick stomach-pit dread and impossible euphoria.
Lucas and I have spent much of the last couple of weeks testing the earliest playable versions of The Time Tribe. This exhilarating - but humbling - experience makes me actually believe all those Hollywood stars who claim never to watch their finished work on the big screen. Even the parts of the game that do work leave me fretting about how our baby will be received, out on its own in the big bad world…
But still… still…. we can actually play this game we made, for real, W00T!?!?
Well, at least in fits and starts. And better yet, before too long, you’ll be able to play it too!
Stay tuned, the best is yet to come…
To make this game everything we want it to be, we need a little help getting to the finish line. Please check out our Kickstarter campaign — full of lots of new information and some amazing opportunities as rewards — and please, share widely! If the spirit moves you, please give as generously as you can, as Kickstarter is an all or nothing proposition!
We’re looking for $25,000 to bring this thing home, and in exchange we’re offering physical timekeys with cool bonus swag exclusive to Kickstarter backers, access to the beta test of the game, and much much more.
Please check it out, and thank you so much for your interest and support!
- Karen and Lucas
Just wrapped up day three of a marathon weekend of voice recordings, hours at a time via Skype, with the unbelievably awesome Lani Minella (www.audiogodz.com) and her talented cohort of actors.
What really struck me as we plodded live through the takes, line by line, again and again, over a crackly Skype connection is this: amazing as the concept art was, and critical for setting the tone for all that would follow, the characters and their distinctive voices are what really bring The Time Tribe to life. I lived with these characters in my head for years, literally, as I developed their stories. Accepted and rejected their distinctive and idiosyncratic tics, honed them to play nicely within an ensemble cast, while preserving whatever it was that made them—well—themselves.
And so I am delighted to present a few words from Hester and Agatha, just two of the characters who make the Keep a very interesting place indeed.
I’ve gone through the incredible journey of pregnancy three times. The panicky doubts that see-saw with giddy mania, the sleepless nights, the aches, pains and miserable setbacks that blindside you. The waiting that seems at once endless and yet over in a flash. And best of all, that magical way in which your brain obliterates all the bad stuff once that baby arrives.
But I have to say the experience of spinning the Time Tribe from the scattered filaments of my original vision into something that people will soon actually be able to play, to enjoy, maybe even to learn from, has been nothing less than mind-blowing. Like some pit bull that clamped down and refused to let go until I handed over a beta key, the ongoing development of this thing has obsessed, tortured, and - in precious glorious moments - fulfilled me more than any other project. Ever.
So, I hope you’ll tune in here as we share the backstory of the making of the Time Tribe. It’s been a crazy process of self-education and discovery in the Dark Arts of Digital Storytelling, made possible by a lot of help from amazing, generous friends and colleagues in the gaming, transmedia, and edtech communities. And we’ve only just begun!