The Time Tribe

Production Blog

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As we embarked on this journey, we discovered pretty quickly that yes, it does actually take a lot of work to make a game. And when there are only really two of us doing all the designing and writing and idea-ing, we kept finding all these little things that we hadn’t thought about having to do that had to be done. Things you don’t think about when creating the big picture — like what happens when you try to “Talk To” the fireplace?
But it’s been an amazing process, and every once in a while I had to stop myself, and stare at my screen, and think,
“I’m writing a dialogue tree for a video game right now, as a job. …Wow.”
This picture is what it looked like when I was editing those dialogue trees and the entire walkthrough for our prologue launch episode of The Time Tribe.
- Lucas

As we embarked on this journey, we discovered pretty quickly that yes, it does actually take a lot of work to make a game. And when there are only really two of us doing all the designing and writing and idea-ing, we kept finding all these little things that we hadn’t thought about having to do that had to be done. Things you don’t think about when creating the big picture — like what happens when you try to “Talk To” the fireplace?

But it’s been an amazing process, and every once in a while I had to stop myself, and stare at my screen, and think,

“I’m writing a dialogue tree for a video game right now, as a job. …Wow.”

This picture is what it looked like when I was editing those dialogue trees and the entire walkthrough for our prologue launch episode of The Time Tribe.

- Lucas

Filed under videogames gaming education educational history Lucas J.W. Johnson The Time Tribe writing

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