One of the first steps we took in creating the Time Tribe was bringing Karen’s vision to life. Our concept art of the characters and the Keep — the rambling old museum/manor home that serves as the home base of the game and the setting of our opening episode — really helped set the tone for everything that came after, and we’re blessed to have worked with artist Chris Beatrice to do so.
But we’ve come a long way since then, and as our amazing developers Dubit Ltd. actually put the game together, leading up to our beta release, it’s amazing to see these visions come to fully realized and gorgeous life.
It’s when we see images like this one that it hits us — we’re making a game. And that’s pretty cool.